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Thread ID: 61848 2005-09-18 12:49:00 640 SDRAM added but its the same... gum digger (6100) Press F1
Post ID Timestamp Content User
389188 2005-09-18 12:49:00 Hi
i had 128 mbram then I added a 512 SDRAM Stick on a 700mhz machine ,which made it 640, my grapics card is sis 630/730 onboard. i have set graphics aperture to 256mb & vga shared memory to 64mb but still my boot up is slower than before ( 4-5 sec difference) and i am not able to run EACricket 2004 smoothly( laags alot). before when i had 128 ram i use to free up abit off ram and play the game but now its laggging even though i have 640 mb ram installed.
the only use off the extra ram is that i can run 2 or more programs at a time without any problem & the programs open faster.
gum digger (6100)
389189 2005-09-18 13:29:00 Did your computer manage to detect the additional RAM? When was the last time you had gave your HDD a good defragment? Perhaps you should post the model number / serial of your motherboard as well so as to enlighten us a bit more.

Cheers :)
Renmoo (66)
389190 2005-09-18 14:01:00 add as much ram as you like, it won't change anything. the SIS 630/730 is a pretty low-spec video card, I don't think it will like running anything from 2004 very well...

But if you have windows 98 on the computer it may be your problem, as it doesn't really like anything above 512mb.. decreasing the AGP aperture might help though.
Agent_24 (57)
389191 2005-09-18 20:40:00 I am running windows xp pro, and yes my new stick is detected wen my pc starts up.
my motherboard is cusi-m sis socket 730.
gum digger (6100)
389192 2005-09-19 08:56:00 i have set graphics aperture to 256mb
set it to 128.
tweak'e (69)
389193 2005-09-19 09:13:00 set it to 128.

SO vga shared memory to 64mb & graphics aperture to 128mb ?
gum digger (6100)
389194 2005-09-19 10:39:00 :) tweak'e (69)
389195 2005-09-19 23:52:00 Put your shared memory and agp apperture sizes back to what they were on and your game should run at the same speed as before. I would speculate that the increased shared video memory is actually slowing down the graphics as the graphics controller is likely to be reading and writing bigger/more textures into that shared (and much slower) memory. BIFF (1)
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