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| Thread ID: 71386 | 2006-08-04 05:26:00 | LCD Monitor Lag | mejobloggs (264) | PC World Chat |
| Post ID | Timestamp | Content | User | ||
| 476003 | 2006-08-04 05:26:00 | I think that sums up the article nicely: www.behardware.com In short, the tests show that LCD's can actually be a few fps behind a CRT. Take a look at the screenshots to get a good idea on what it's about And another interesting thing: "In this example, the dell monitor is 32 ms late." So for games, a CRT player would have about 2x faster reaction times (reaction time for humans is around 30ms?) that the person using that monitor. Could make a difference in games I guess. Then again, people usually adjust to lag very well on the net, so 32ms on the net wouldn't make a difference. |
mejobloggs (264) | ||
| 476004 | 2006-08-05 02:41:00 | With all the talk about video benchmarks, frame rates, polygons/second, etc, does anyone ever play a game? | Graham L (2) | ||
| 476005 | 2006-08-05 03:01:00 | With all the talk about video benchmarks, frame rates, polygons/second, etc, does anyone ever play a game? You're kidding aren't you... what would be the point in that? :eek: |
Shortcircuit (1666) | ||
| 476006 | 2006-08-05 03:47:00 | I have just spent about an hour and a half, half playing Oblivian :p (I was watching the frame rates, and adjusting the settings for best play :p) | The_End_Of_Reality (334) | ||
| 476007 | 2006-08-05 04:07:00 | Heh, yeah, half the fun in a game is tweaking it | mejobloggs (264) | ||
| 476008 | 2006-08-05 04:35:00 | I just play them. If it was noticeably laggy I'd care. I also care if I can't get full detail. But apart from that I don't obsess about it. |
pctek (84) | ||
| 476009 | 2006-08-07 09:08:00 | Achtung!! | Wehtih (10904) | ||
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