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Thread ID: 78860 2007-04-30 21:42:00 DirectX 10 in WinXP, Linux and OS X mejobloggs (264) PC World Chat
Post ID Timestamp Content User
545717 2007-04-30 21:42:00 arstechnica.com

Sounds good, but too early to tell yet I guess.

Also a bit of discussion on it here:
forumz.tomshardware.com

Note one post which says:
It's a DX10 emulator. All SM 4.0 and other DX10-only features are calculated on the CPU. Meaning it'll be verrry slowww. Which is a bit of a let down, if that's true (I havn't read much about it at all)
mejobloggs (264)
545718 2007-04-30 22:32:00 However, OS XYZ will not have the huge overhead that Vista does, so thats one up already there... ;) Chilling_Silence (9)
545719 2007-05-01 01:11:00 Thats nice. But:


Ars' own Joel Hruska spent part of the day today trying to view Alky's DX10 demos under Windows XP but without success. He reports back on his efforts as follows:

I spent part of the day trying to view the DX10 demos Alky recommends, without success. Attempting to view the recommended DX10 tutorial in requires installation of Visual C++ Express Edition, the DX10 SDK, and the Microsoft Platform SDK for Windows Server 2003 R2. Put together, that's at least 1GB of downloads. Even after installing all three tools and configuring Visual C++ to include data from the DX10 SDK package when compiling code, I was still unable to successfully run the recommended tutorial. In short, the provided preview build is anything but a concise demo for the project.

Clearly, Alky has a long way to go before even XP users, much less Mac and Linux users, can easily convert DX10 games for use on their platform of choice, but the fact that the alpha does allegedly work for some folks is promising. ]
pctek (84)
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