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| Thread ID: 87285 | 2008-02-15 05:46:00 | Project: Keyboard Adventure | didanick (13408) | PC World Chat |
| Post ID | Timestamp | Content | User | ||
| 640611 | 2008-06-11 04:34:00 | In days of yore . . . I wrote in FIG/FORTH79, a Ragsdale's 6502 assembler language for the processor of the same designation and created a game called "Sno-Cat" which got into a C>64 Magazine . It was a compilation of CHR$ and ASCII code where I integrated the famous "Commodore-Key" to interact with the joystick and the 4-layer shifted keyboard to get vocalizations and graphics action at the same time . The machine had 4 voices including white noise in 2 . 0 stereo too! I remember the parity test and checksum-line/keystroke counts that were needed to enter the text, line-by-line every time I needed to re-load the program . I even still have three of the C>64/128 floppies (1541s ?) and a couple of clones too . Another program I wrote was a version of "21" or "Blackjack" . I spent weeks designing the pixels and sprites to create real-looking card faces . The graphics were available on a shifted condition on the keyboard . . but I was designing my own for a while using the "Commodore" key or a F-1 thru F-8 keys for the macros . The opening deal happened with the sound of the cards being shuffled and then "snapped" onto a green table in a fanned pattern . Then a voice said: "Whatcha holding there, stranger?" There was some rinky-tink piano in the background . . which I never finished and just let it loop in an incompletely rendered condition, over and over again . I guess it's time to get out my Banana printer and my Dataset recorder too . I wonder if I can still buy fan-folded paper? Darn you! Now I gotta try to get that old clunker lit up again . Anyone else have any C>64/128 stuff around? Sword of Fargoal, Star-Post, Gyruss, Raid on Bungling Bay, Rescue on Fractalus and Forbidden Forest come to mind instantly . I still have my C-TUG ID card if we are talking special prices to the real C>64/128 users! |
SurferJoe46 (51) | ||
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