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Thread ID: 105056 2009-11-17 07:02:00 DirectX 11 Made Santa Cry D': CaptainVincent (76) PC World Chat
Post ID Timestamp Content User
831055 2009-11-17 07:02:00 It was around 7:07 p.m. 17/11/2009

Santa just finished having Spaghetti and Bacon.

He sat down and smiled at his HD4850 through his computer case because he can.....see through things =).

DEN SANT@ GOT MAD#@!

Santa saw a Dirt 2 video that made him realize that the Dual Core he was getting for christmas wouldn't help him render DirectX 11.

www.youtube.com

Those polygons... PLEASE someone tell me DirectX 11 is all **** and that all that stuff can be done in DirectX 10 =S.
CaptainVincent (76)
831056 2009-11-17 11:40:00 Its amazing ay, But I think youl find DX11 is the only way your gonna see that lol

Cool post btw
hueybot3000 (3646)
831057 2009-11-17 19:08:00 It is a sad, sad day for santa.

Hes gonna sell his ASUS 4850, What do ya reckon a good price is for it? $140
CaptainVincent (76)
831058 2009-11-17 19:23:00 Looking on TM you should be able to get at least $170 for it. :thumbs: wratterus (105)
831059 2009-11-17 21:59:00 Are you thinking of upgrading right now? Alot of people are waiting for nvidia go get their **s into gear so you could do the same, hopefully they come up with something competetive

Still a couple of weeks before dirt 2 is released anyway
hueybot3000 (3646)
831060 2009-11-18 00:51:00 Only watched half of it, I fail to see what 3d modelling has to do with DX?

Anyone can create separate and massively detailed 3d object, It just costs far too much money and kills the game performance, Hence the use of textures and shaded pixels to add depth.

Are they saying that DX11 takes a texture and turns it into a 3d rendered object?, well, that's not possible as far as I know, It could end up looking like anything.

Certainly the level of detail on that video for DX10 is poor, I've seen far better effects in Dx9 games.
Metla (12)
831061 2009-11-18 01:19:00 Only watched half of it, I fail to see what 3d modelling has to do with DX?

Anyone can create separate and massively detailed 3d object, It just costs far too much money and kills the game performance, Hence the use of textures and shaded pixels to add depth.

Are they saying that DX11 takes a texture and turns it into a 3d rendered object?, well, that's not possible as far as I know, It could end up looking like anything.

Certainly the level of detail on that video for DX10 is poor, I've seen far better effects in Dx9 games.

Two threads on this atm, I agree. They are using more wireframe with DX11 over Dx10. They could easily use more wireframes on DX10 so its like they have deliberately nerfed DX10 to make DX11 look better lol, The funny thing is its obvious. Judging by the comments on Youtube people are buying it.
Battleneter2 (9361)
831062 2009-11-19 22:03:00 Two threads on this atm, I agree. They are using more wireframe with DX11 over Dx10. They could easily use more wireframes on DX10 so its like they have deliberately nerfed DX10 to make DX11 look better lol, The funny thing is its obvious. Judging by the comments on Youtube people are buying it.

Sorry if i'm being nub. But aren't they getting more wireframes by using tessellation in DirectX 11.

It's included on all Radeon cards HD2000 and up (Also in ATI 360 graphics) but is only implemented in DirectX 11 making the function a waste on HD4000's and below =(
CaptainVincent (76)
831063 2009-11-20 00:00:00 What game was that? Gobe1 (6290)
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