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| Thread ID: 3438 | 2000-01-25 01:27:00 | Unreal Tournament stuffing in D3D mode | Guest (0) | Press F1 |
| Post ID | Timestamp | Content | User | ||
| 3864 | 2000-01-25 01:27:00 | Whenever I try to run Unreal Tournament in Direct 3D mode (i have an STB velocity 128 ZX AGP)i get: Critical Error: Failed to preallocate initial textures, 4x4:DD_OK History: Alloctextures <- UD3DRenderDevice::SetRes<-UD3DRenderDevice::Init<- UWindowsViewport::TryRenderDevice<-UWindowsViewport::OpenWindow<-UGameEngine::Init<-InitEngine what does this mean, and how do I fix it? |
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