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| Thread ID: 25840 | 2002-10-13 07:22:00 | SUNDAY OCTOBER 13 news "holden does it again at bathurst" :) | tweak'e (174) | Press F1 |
| Post ID | Timestamp | Content | User | ||
| 88777 | 2002-10-13 07:22:00 | UT2003 patch in beta testing The first official UT2003 patch has gone into beta testing with a huge list of changes to the game as listed below: Gameplay: suicides count against team score in TDM fixed attenuation flak chunk damage over distance reduced minigun spin up time slightly made shock beam effect thicker - always keep dynamic light for shock projectile, even in low detail mode translocation destination adjustment bug fix "kdraw collision" disabled in MP player dies before ball gets through hoop should still get credit for throw fixed redeemer point blank shots double tap time invariant to gamespeed get rid of 03_2 use (duplicate of "three" sound) fixed problems with overtime not ending on first score in some situations fixed transloc camera sometimes taking two taps fixed 4 rocket bug fixed instagib really is instaGIB fixed 10 seconds before can speak again fixed killz in CTF-December, CTF-Face3, and BR-IceFields clamped max view bob fixed tokara forest switching to CTF fix for balllauncher switchaway bug fixed problem with teammates grabbing the flag right when you score fixed No Adrenaline mutator not allowing other mutators to work fixed getting correct bots on configured bot games with no bots on one team fixed falling damage bug straightened lightning bolt fixed shieldgun impact charging effect fps slowdown HUD/Menus: typed messages stay up on HUD longer don't limit chat when game is paused fixed joystick support in menus added joystick hat support made sure "showlog" leaves fullscreen first new HUD options in menus: Number of console messages shown Console message font size Ability to turn on and off various pieces of the HUD Ability to scale the HUD Cut and Paste in Console and server browser/edit boxes. Change IForce to TouchSense Mouse Settings Added Min/Max players to Map Selection Added Author Name to Map Selection for Non-Epic maps - Add Description field for Mod Authors and hooked it to the scrolly Added Announcer volume control to menus 'Speech' binder menu in Settings. Mouse wheel support on speech menu. On by default, but the ut2003.ini option bSpeechMenuUseMouseWheel turns it off. Letter key support in Speech Menu. The ut2003.ini option bSpeechMenuUseLetters turns this on, and you can specify what keys it uses in the .ini file as well. Fix [ALL] being at the bottom of the speech menu player list. Fix bug where ragdolls didn't turn skeletal when they fall into lava volume. If there is no momentum on death, add a small random one. Reduces ragdolls just falling to their knees. AI: bots supporting player will grab nearby pickups fixed bots rotating to acquire targets too fast added ReactionTime parameter for bots fixed bots stuck in corners wanting to go to paths above bots go after adrenaline more Editor: fixed editor crash when rebuild paths with new pickupbase UnrealEd works on Win98 Networking: added option to cap framerate in netplay (on by default). This improves client smoothness by keeping client physics updates more in sync with server. Its controlled in your UT2003.ini file in the [Engine.LevelInfo] section by bCapFramerate. improved ping measurement shown in scoreboard F6 bound to "stat net" again improved client movement on jumppads Buddy list wildcards Master server cheat protection MD5 support Removed server connect() 10054 warning servers no longer don't reconnect to master server on authentication failure Show server ip in server browser Remove ICMP logspam by default IRC client under 'Chat' tab in Server Browser. Added 'Server Browser' button in-game so you can view servers/chat without leaving game. Remove spurious qhull-related warnings at the console eg. when running a server. Removed a lot of server log spam Compatibility: fixed CD check problems on some machines D3D fix for SiS 315 and certain other non TnL cards not being able to run the game better debug output for fatal failures better handling of running out of memory in default pool possible fix for UD3DRenderDevice::Unlock crash possible fix for "CreateVertexBuffer failed (D3DERR_INVALIDCALL)" crash made code respect D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR caps bit fixed case that led to an invalid stage setup in certain scenarios Voodoo 3/5 & G400 workarounds OpenGL replaced 8x8 dummy texture with 1x1 texture increased VARSize from 20 to 32 added code to correctly fill in GMachineVideo implemented DesiredRefreshRate implemented ReduceMouseLag - friendly error message when trying to run the Editor implemented missing case where neither NV_texture_env_combine4 nor ATI_texture_env_combine3 are exposed The patch should be out in the next few weeks. Hercules Fortissimo III 7.1 Sound Card Overclockersonline have posted up a review of the new Hercules' Fortissimo III 7.1 sound card, Hercules answer to the Audigy 2. Here's a snip from the review: Budget-minded people probably know the older GameSurround Fortissimo II with Crystal CS4624 chipset and the GameSurround Muse with C-Media CMI8738 chipset. These still are fine & cheap 4-channel sound cards, but of course they both lack 5.1 high-end cinematic audio support. Now times have changed as Hercules have designed a whole new Fortissimo III sound card with 8-channel 7.1 sound support. This means you can hook up no less than 8 speakers to this card ... Let's check it out. Check out the whole review here (www.overclockersonline.com) and keep an eye out for this card as it could give the Audigy a real run for it's money. VIA has released a new integrated audio drivers ComboAudio 3.20b for all motherboards with onboard audio codecs integrated into VIA 686A/B/8231/8233/8233A/8233C/8235 southbridges. The new drivers have the following changes: a) Fixing the issue that setup failed at 74 driver under Windows XP. b) Fixing the issue that uninstall from control panel don't need refresh. New VIA Integrated Audio drivers ComboAudio 3.20b released (www.viaarena.com) Speed Up your Windows XP boot time without using a program Here's a tweak that will dramatically reduce your boot time of Windows XP. The tweak is a registry hack and when I tried it, my boot time was reduced by half. Here's the tweak: - Warning - changing Registry setting is dangerous and might crash your system. Use the following suggestions on your own risk. - start "Regedit" (if u dont know how then u should'nt be doing this). - Follow this string :- HKEY_LOCAL_MACHINE -] [/url] SYSTEM -] [/url] CurrentControlSet -] [/url] Control -] [/url] SessionManager -] [/url] MemoryManagement -] [/url] PrefetchParameters. - Then look at the Prefetch string and change the value from 3 to 5. it doesn't matter if you keep it Hexadecimal or Decimal. - Close registry and restart WindowsXP; it should load up between 5-15 seconds (or even more) faster. If u get success spread the word and help others. Realtek have released a new version 3.32 driver for their ALC audiocodecs found on motherboards with Realtek integrated sound. The driver is for all ALC codecs from ALC100/P up to ALC650 and contains the following changes: A3.32 - 1. compensate the gain for 3D sound when 2 speaker mode was selected. 2. support memory I/O for ICH4/ICH5 chipset 3. support SPDIF AC-3 playback using DirectSound API for ICH4/SiS chipset 4. correct DataRange declaration of S/PDIF pin to avoid blue screen on Win2000 with DirectX 8.1 installed. New Realtek ALC Series OnBoard Sound Driver version 3.32 released (www.realtek.com.tw) Xbox version 1.1 hacked less than a week after release A forum post on xboxhacker.net has posted up details on how the new version 1.1 Xbox has been hacked less than a week after it was released. Here's a snip of the post with the details: On behalf of the Xbox Linux Team (http://xbox-linux.sf.net), I am proud to announce that at 10:45BST the 'v1.1' secure version of the Xbox was proven to be running arbitrary BIOS code in a normal 256KByte modchip - with no additional hardware required. In short, in under a week we were able to normalize the new box to enable it to interoperate with Linux properly. It seems that the Xecuter modchip people (Xecuter (http://www.x-ecuter.com/)) beat us to the punch by one day, and we are grateful for some hints they seem to have given us at the very end. But we fundamentally each got there on our own. Work will now continue to integrate the new code into the Xbox Linux booting ROM. Thanks to everyone who contributed their ideas and worked on the crack, both in Xbox Linux and on XBOXHACKER, we who are about to run Linux salute you! Microsoft has posted a new IIS Lockdown tool to help reduce the amount of "surface" that can be hacked. The Wizard is version 2.1 and it works by turning off unnecessary features to provide multiple layers of protection against attackers, URLscan, with customized templates for each supported server role, is integrated into the IIS Lockdown Wizard. To keep the server completely secure, however, all hotfixes are required before and after applying IIS Lockdown Wizard to stay protected against known security vulnerabilities. You must be running Windows NT 4.0 running IIS 4.0, Windows 2000 running IIS 5.0 or Windows XP running IIS 5.1 before you can use the wizard. You can get more details on the new wizard from the Microsoft Download Center (www.microsoft.com) and download it from the link below: Microsoft IIS lockdown tool (download.microsoft.com) Easy Message, the all-in-one instant messenger that provides support for ICQ, MSN, Yahoo, and AOL at the same time, version 2.2 has been released with the following changes: -Now supporting HTTP proxy authentication -Service icons for contacts, (ICQ icons for your ICQ contacts..etc.) -Start minimized when you exit minimized -Bug fixes Easy Message 2.2 updated (www.easymessage.net) cheers monty (www.ozquake.com) |
tweak'e (174) | ||
| 88778 | 2002-10-13 07:45:00 | >>> holden does it again at bathurst :) Yeah, but FIVE minute penalty???? unheard of! and quite ridiculous (even Ford driver Radisich said it was over the top!) :( but a good day overall :D Mike. |
Mike (15) | ||
| 88779 | 2002-10-13 07:52:00 | but one spark and it would have made the formula 1 incident look like a backyard BBQ. | tweak'e (174) | ||
| 88780 | 2002-10-13 08:39:00 | I would've liked to see Ford win for a change :) | -=JM=- (16) | ||
| 88781 | 2002-10-13 08:57:00 | The Holden team is run by the Poms | Baldy (26) | ||
| 88782 | 2002-10-13 09:37:00 | But 5 minutes? why not a stop/go penalty? why not a 1 minute penalty? 1 minute would have seen him out of contention for a win, but wouldn't have been so unfair. a very annoyed Mike. :( |
Mike (15) | ||
| 88783 | 2002-10-13 09:47:00 | thats the only reason i watch bathurst.. for the spills and smashes.. a bbq would have given me something interesting to watch lol.. i reckon they were biased against murphs..coz there was more spills than just murphs, i know his was massive but hey **** happens.. |
csinclair83 (200) | ||
| 88784 | 2002-10-13 10:48:00 | the english run HRT, who? excellent win by HRT no.1 car, nail biting finish in the end. Far better than F1! |
nzwalkabout (299) | ||
| 88785 | 2002-10-13 10:50:00 | yeah am watching the final race as i write this.. know the winner even b4 they started stupid old selfish shuemacher and ferrari.. |
csinclair83 (200) | ||
| 88786 | 2002-10-13 19:01:00 | It beats me why teams even run Fords! 1, 2, 3, 4, 5 Go the mighty Holden! :^O |
cadifan (286) | ||
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