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| Thread ID: 37398 | 2003-09-06 04:44:00 | Video Cards | Ron Bakker (356) | Press F1 |
| Post ID | Timestamp | Content | User | ||
| 173339 | 2003-09-06 04:44:00 | Lovly things arnn't they but I wished I understood them a bit more. The ram & that sort of thing is o.k but what about vertex shaders & dual cube enviroment mapping, 8 texels per clock cycle, z correct reflective bump mapping. Sounds cool but what does it mean?? Even a link would be good. Cheers Guys |
Ron Bakker (356) | ||
| 173340 | 2003-09-06 08:14:00 | Hmmmm, thinki i'll stay out of dis one cos of my limited knowledge. :D <BUMP> :D |
vk_dre (195) | ||
| 173341 | 2003-09-06 09:39:00 | How Stuff Works - Graphics Card (computer.howstuffworks.com) Search much? |
whiskeytangofoxtrot (438) | ||
| 173342 | 2003-09-06 09:50:00 | Oh yes I forgot about my good friend Marshall Brain's Cheers Wiskey |
Ron Bakker (356) | ||
| 173343 | 2003-09-07 00:28:00 | www.pctechguide.com | kiwibeat (304) | ||
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