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Thread ID: 38996 2003-10-24 05:34:00 Gaming on a notebook jerry_23 (3745) Press F1
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186135 2003-10-24 05:34:00 I have a notebook and are trying to play Unreal Tournament as well as other games on it with varying results.

The specs are
- Athlon 2500XP+
- 512 DDR Ram
- ATI Radeon IGP 320M

The problem I have come across is that when playing Unreal Tournament, I have to decrease the game speed to 60% whereas on my desktop, it is set to 115%. If I try to play the notebook at the desktop speed, it moves way too fast.

I'm sure I have the power in the machine to run the game properly, and have tried all the settings in the game options with no success, other than this small problem, hte game runs fine.

Are notebooks actually the same as PC's in operation?
jerry_23 (3745)
186136 2003-10-24 05:46:00 A notebook or a laptop will generally be faster as they are built to minimize battery drain, so they use components that utilize and transfer power, data, or signals faster at lower voltages. dr_jekell (3180)
186137 2003-10-24 05:56:00 oh ok, yes that sounds reasonable . Any quick fixes or software you might know of that would . . . . . do something?

I have had a look for some sort of patch from the UT website, but haven't found anything as such .

I could play the game on my own with the reduced speed no probs, but I LAN up and play others on desktops which use the faster setting, which is no good for me since I am forced to run at that speed as well .
jerry_23 (3745)
186138 2003-10-24 06:39:00 well,it doesn't sound reasonable to me,not in the slightest.

Laptops do not run faster,due to the fact that they have minimise heat and battery drain they run slower.

The reason your laptop has trouble is because the onboard ati graphics chip is not a gaming device,and the game would never have been tested on it nor designed to run on it.

That's not to say someone hasn't found a way to make it work,but i would be looking on the main forums that deal with that particular game for an answer.
metla (154)
186139 2003-10-25 01:57:00 But the laptop isn't "having trouble". It's too good. :D

This is like the trouble people had when they bought 12MHz ATs. The games which ran well on 4.57MHz and 6MHz PCs and XTs were unplayable becsause all the timing loops ran too fast.

We might have to bring back the Turbo switch. B-)
Graham L (2)
186140 2003-10-25 05:50:00 Hmmm, OK. I didn't buy this machine solely for gaming, but it would have been nice to play one of my all time favourites on it as well, as I am happy with it for everything else..although, It does give a false processor reading somtimes..saying it has 456MHz instead of 1.83GHz..but then seems to come right.

They're sure a different beast than the desktops I am use to.
jerry_23 (3745)
186141 2003-10-25 06:38:00 The "false processor reading" is not "false"

Mobile processor chips use "speed stepping", and when they don't need to be running flat out, they don't bother. Its saves power dissipation = heat.
godfather (25)
186142 2003-10-26 01:07:00 But why do the games run too fast? I thought timing loops which depend on a particular clock rate were extinct. :D Graham L (2)
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