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| Thread ID: 45441 | 2004-05-22 06:17:00 | Battlefield Vietnam : Patch 1.01 | ilikelinux (1418) | Press F1 |
| Post ID | Timestamp | Content | User | ||
| 238475 | 2004-05-22 06:17:00 | ftp://ftp2.jetstreamgames.co.nz/pub/fps/battlefield_vietnam/battlefield_vietnam_patch_v1.01.exe ------------------------------------------------------------------------ My thoughts on it * M60 and Rpd SUCK now. * M16 is more accurate * The xtra servers arnt 1.01 as of yet. ------------------------------------------------------------------------ |
ilikelinux (1418) | ||
| 238476 | 2004-05-22 06:26:00 | About time is all I can say! Goes off to look for the change-log... |
kiki (762) | ||
| 238477 | 2004-05-22 06:33:00 | SERVER FIXES General optimizations to reduce server lag CDkey hash added to game.listplayers output game.listPlayers uses the new format: #Id: - is remote ip: : hash: Gamespy port setting fixed game.gameSpyPort - now working game.gameSpyLANPort - now working game.ASEPort - removed (not supported by ASE) All Seeing Eye updated Battlefield Vientam games no longer appear in Battlefield 1942 ASE list Player details should appear correctly in ASE server list CLIENT FIXES Sort by Ping fixed in Server Browser Scrollbar fixed in Server Browser Soldier prediction fixed to remove jerky movements when walking/jumping M60 removed from the LAW kit and replaced with M14 M60 and RPD min/max bullet deviation increased when standing/moving M60 and RPD max bullet deviation decreased slightly when prone Rate of fire and velocity of M60/RPD adjusted Player movement speeds on Heavy Assault kits reduced slightly Network overhead of vehicle engines and airlifting significantly reduced Added minimap warning icon when enemies are within capture radius of an opposing team flag. Thats not too great... is the looping sound on the napalm fixed??? |
kiki (762) | ||
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