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| Thread ID: 135594 | 2013-11-21 20:29:00 | New game on iPhone & iPad, we would love your feedback! | Groovy_Clem (17198) | PC World Chat |
| Post ID | Timestamp | Content | User | ||
| 1360506 | 2013-11-22 02:58:00 | Once upon a time this was true. But compatibility across the 4.x build range is pretty simple, and over 70% of Android devices are now running 4.x. Yes, you need to account for different hardware, but this is also true of iOS apps, where the hardware difference in terms of performance is quite large when you account for iPhone 4 through 5S, plus the various tablets. That may well be true to a degree with Android devices but not so true with iPhones. With Android you have something like 50-100 OEMs all making their own version of hardware to meet the general guidelines of Android and thats a whole lot of variation. Remembering that the everyday Android user is more likely to stay with the Android version that their phone came with than try and update it when the latest ice cream or kit kat flavour comes out. Hense they get left behind. As to iDevice owners being more ready to part with their cash, thats all good if you are on the receiving end of it. Not so good for some Android device makers though. Btw - haven't tried the game that started this forum off. Might try it a bit later :) |
Webdevguy (17166) | ||
| 1360507 | 2013-11-22 03:11:00 | My android devices all automatically tell me when an update is available and offer to install it, just saying. Would try the game but no apple here either. Given that worldwide android market share is something like 80% compared to apple it might be worth someone figuring out how to make money from it. Apparently Apple still make more profit than google from their respective app stores by a wide margin. The only thing that attracts me to apple is the huge range of accesories available, try to find a decent alarm clock without an iPod dock for example. |
dugimodo (138) | ||
| 1360508 | 2013-11-22 03:27:00 | Would try the game but no apple here either. Given that worldwide android market share is something like 80% compared to apple it might be worth someone figuring out how to make money from it. Apparently Apple still make more profit than google from their respective app stores by a wide margin. The only thing that attracts me to apple is the huge range of accesories available, try to find a decent alarm clock without an iPod dock for example. Android definitely have 80% market share, although from what I've read the bulk of it is in the unprofitable BOGOF (Buy One Get One Free) part of the market. So I'm not sure whether a race to the bottom would be worth chasing.. unless you are keen? I think that the iDevice part of Apple makes more money than the Advertising part of Google and the Android part of Samsung combined. Samsung makes the bulk of its money from all the other parts of its corporation. |
Webdevguy (17166) | ||
| 1360509 | 2013-11-22 14:51:00 | Once upon a time this was true. But compatibility across the 4.x build range is pretty simple, and over 70% of Android devices are now running 4.x. Yes, you need to account for different hardware, but this is also true of iOS apps, where the hardware difference in terms of performance is quite large when you account for iPhone 4 through 5S, plus the various tablets. That may well be true to a degree with Android devices but not so true with iPhones. With Android you have something like 50-100 OEMs all making their own version of hardware to meet the general guidelines of Android and thats a whole lot of variation. Remembering that the everyday Android user is more likely to stay with the Android version that their phone came with than try and update it when the latest ice cream or kit kat flavour comes out. Hense they get left behind. As to iDevice owners being more ready to part with their cash, thats all good if you are on the receiving end of it. Not so good for some Android device makers though. Btw - haven't tried the game that started this forum off. Might try it a bit later :) We got a bit sidetracked here but the debate is interesting so I'll try to give you an answer based on the choices we've made at Groovy Pulse Games. True, the Android system has evolved which makes the development a bit easier now (if you put aside the manufacturer's layer on the OS). However the hardware is still a big issue: different processors architectures, screen sizes and A LOT of devices to test on. The time we spend on bug-tracking and QA on iOS is easily multiplied by 5 on Android because of the diversity of the devices. Plus, we're quite a small team so we had to make a choice: do we spend our time on adding features in our game and keep it on iOS for now or do we stop the development of the game to focus on delivering a bug-free version of our game on 90% of the Android devices? We finally chose to keep adding features in our game until we're satisfied with it and then we will start to develop for Android. On the business side, the revenue generated by Apple's users is twice as big as Android's ones. Yes Apple devices represent a third of Android devices in terms of volume, but Apple's users still generates more revenue. That being said, we should be on Android soon thanks to our lead programmer who is working nights and week-end to make it happen because we know that Android has a huge potential (and some in the studio including me prefer Android :p). By the way, if you want to be testers for Android, you can PM me your e-mail specifying your device and we'll add you to the next round of testers. Cheers! |
Groovy_Clem (17198) | ||
| 1360510 | 2013-11-22 19:58:00 | True, the Android system has evolved which makes the development a bit easier now (if you put aside the manufacturer's layer on the OS). However the hardware is still a big issue: different processors architectures, screen sizes and A LOT of devices to test on. The time we spend on bug-tracking and QA on iOS is easily multiplied by 5 on Android because of the diversity of the devices. You ought to try developing for Windows Phone then. You really only need to worry about the screen resolutions. ;) |
pcuser42 (130) | ||
| 1360511 | 2013-11-22 20:04:00 | You ought to try developing for Windows Phone then. You really only need to worry about the screen resolutions. ;) Yes it's in our plans too ;) Which device do you have pcuser42? |
Groovy_Clem (17198) | ||
| 1360512 | 2013-11-22 20:19:00 | Which device do you have pcuser42? Lumia 920. Fantastic phone :D Also got an HTC Trophy lying around if you need a tester for Windows Phone 7. :) |
pcuser42 (130) | ||
| 1360513 | 2013-11-22 20:26:00 | Lumia 920. Fantastic phone :D Also got an HTC Trophy lying around if you need a tester for Windows Phone 7. :) Definitely! I'll contact you when we'll start to code for Windows Phone :D |
Groovy_Clem (17198) | ||
| 1360514 | 2013-11-23 00:04:00 | Yes it's in our plans too ;) Which device do you have pcuser42? I'm curious, what is the size of the Windows app gaming market in monetary terms compared to the iPhone app market? |
Webdevguy (17166) | ||
| 1360515 | 2013-11-23 01:32:00 | I know this is a PC forum but I am sure most of you guys have an iPhone or an iPad right? ;) No. Not only do I not own any Apple product I don't own a smartphone or tablet at all. When I eventually do get one or the other - or most likely the next iteration of the "device" - It won't be Apple. One reason is after spending the history of computing watching the graphics get better, the gaming get better, upgrading the hardware with excitement, suddenly everyone is pushing old school games on tiny devices. Going backwards if you ask me. |
pctek (84) | ||
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