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| Thread ID: 135843 | 2013-12-17 21:37:00 | What some of the most successful app developer companies were earning for 2013 | Webdevguy (17166) | PC World Chat |
| Post ID | Timestamp | Content | User | ||
| 1362938 | 2013-12-17 21:37:00 | The report covers the Apple App Store and the Google Chrome Store Its a good gig if you can get it :) In November 2013, Apples App Store led in revenue share with 63 percent versus 37 percent for Google Play, Schoger reports. On a typical day in November 2013, we estimate the global revenues for the top 200 grossing apps in the Apple App Store at over $18M [$US90,000 average per app]. For Google Play, our estimate is about $12M. The top 10 countries in terms of mobile app revenue from the Apple App Store and Google Play are: 1) United States 2) Japan 3) South Korea 4) United Kingdom 5) China 6) Australia 7) Germany 8) Canada 9) France 10) Russia The most revenue generating app of 2013 was Supercells Clash of Clans, making Supercell the top grossing publisher of 2013 in the Apple App Store, Schoger reports. The majority of top publishers in all three app stores are game developers. Its a good game :) The Freemium Business Model free apps with in-app purchases makes up the largest revenue share in the Apple App Store. Our analysis showed that this revenue share even increased over the year, Schoger reports. While the Freemium revenue share was at 77 percent in January, it grew to 92 percent in November based on globally aggregated data for the Apple App Store. The other business models, paid apps without in-app purchases and paid apps with in-app purchases, made each only 4 percent of the revenue in November 2013. www.distimo.com |
Webdevguy (17166) | ||
| 1362939 | 2013-12-17 22:19:00 | I hate the freemium model. I'd rather pay $10 for a good game I'll get hours of entertainment out of like Plants vs Zombies, than the freemium model of PvZ2, where they have not made a cent out of me. I guess that was always going to happen when EA brought Popcap. | Alex B (15479) | ||
| 1362940 | 2013-12-17 23:11:00 | I guess there are pros and cons for both cases. I guess the ultimate goal is to have a game that is fun and challenging at all levels with smooth graphics. I find that Clash of Clans does that for me. | Webdevguy (17166) | ||
| 1362941 | 2013-12-17 23:21:00 | Chome Store or Play Store, the two are very different things. 63% vs 37% seems... odd... Dunno where they got that from? |
Chilling_Silence (9) | ||
| 1362942 | 2013-12-17 23:38:00 | Chome Store or Play Store, the two are very different things. 63% vs 37% seems... odd... Dunno where they got that from? Not really if you consider that iDevice users are more inclined to pay for apps and in app purchase than any Android users, irrespective of how many Android users there are. |
Webdevguy (17166) | ||
| 1362943 | 2013-12-17 23:46:00 | I guess there are pros and cons for both cases. I guess the ultimate goal is to have a game that is fun and challenging at all levels with smooth graphics. I find that Clash of Clans does that for me. The ultimate goal is to make as much profit as possible at the end of the day. |
Alex B (15479) | ||
| 1362944 | 2013-12-18 01:16:00 | The ultimate goal is to make as much profit as possible at the end of the day. From what I've been told over the years, and from what I've seen, the ultimate goal is to keep the customer/end user happy and coming back for more. So ideally you could place profitability and customer satisfaction under the same umbrella of importance. I guess you could also add product innovation to that list as well. |
Webdevguy (17166) | ||
| 1362945 | 2013-12-18 03:27:00 | Not really if you consider that iDevice users are more inclined to pay for apps and in app purchase than any Android users, irrespective of how many Android users there are. Ah OK I was reading those two stats in that first line as being related. Ignore me :D Found this too, interesting read: www.macrumors.com Candy Crush Saga makes almost a million a day?! Wowzers ... The comments are also fantastic on that Macrumors site too :P |
Chilling_Silence (9) | ||
| 1362946 | 2013-12-18 19:08:00 | Ah OK I was reading those two stats in that first line as being related. Ignore me :D Found this too, interesting read: www.macrumors.com Candy Crush Saga makes almost a million a day?! Wowzers ... The comments are also fantastic on that Macrumors site too :P Yup thats a lot of money. I don't see the appeal of the game but that's just me. They do have some good comments on MacRumors, some of them are hilarious. It's always good to go visit after an OS update and see what everyone thinks of it before I download to my machine. |
Webdevguy (17166) | ||
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