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| Thread ID: 57545 | 2005-05-05 14:11:00 | A New Moniotr - TFT or LCD?!? | ProMaz (34) | Press F1 |
| Post ID | Timestamp | Content | User | ||
| 352477 | 2005-05-05 14:11:00 | Well, along with some new speakers, I'm also looking to (hopefully) get a new monitor as this old thing is starting to pack up. I have looked around and am overwelmed with all the types and models around. All the constrast settings and so on. What are the possitives and negatives to both TFT and LCD? Which would give the best results? (Some games are played on this computer but not too many, so that would be a factor). Any recommendations. Thanks again James |
ProMaz (34) | ||
| 352478 | 2005-05-05 14:22:00 | LCD if you can afford one. <12ms response is more than adequate. | vapo (5203) | ||
| 352479 | 2005-05-05 21:57:00 | as vapo says. You also want to ensure that it displays 16.7M colors and not 16.2M, as the latter, means it uses interpolation of 262,000 to make 16.2M, whereas, 16.7M is native colours. | KiwiTT_NZ (233) | ||
| 352480 | 2005-05-05 22:54:00 | [QUOTE=ProMaz] What are the possitives and negatives to both TFT and LCD?/QUOTE] TFT & LCD are different sides of the same coin. LCD means Liquid Crystal Display, and TFT simply refers to a type of technology (Thick Film Transistor) that was developed to improve the brightness and contrast of LCD monitors. Pretty much all LCD displays are TFT today, and certainly all computer monitors would be. Cheers Billy 8-{) |
Billy T (70) | ||
| 352481 | 2005-05-06 07:28:00 | The difference between 16.2 and 16.7M is visable? Are most CTRs 16.7M then? One thing, many(all?) TFT/LCD monitors have a "native resolution" which they are viewed best at. For example my 17" is 1280x1024, if I run it as 1024x768 is doesn't look anywhere near as good. Though it's easy enough to increase font size if you are forced to use a larger size than you want. Maybe someone knows why there is a native resolution.. |
saikou (7056) | ||
| 352482 | 2005-05-06 07:35:00 | Well, along with some new speakers, I'm also looking to (hopefully) get a new monitor as this old thing is starting to pack up. I have looked around and am overwelmed with all the types and models around. All the constrast settings and so on. What are the possitives and negatives to both TFT and LCD? Which would give the best results? (Some games are played on this computer but not too many, so that would be a factor). Any recommendations. Thanks again James I'd go for an LCD but make sure first that your video card/onboard vid can support an lcd adequetely at its native resolution or your going to have one bog awful display on your screen. |
the highlander (245) | ||
| 352483 | 2005-05-06 07:43:00 | Maybe someone knows why there is a native resolution.. A CRT displays a pixel by turning on and off the electron beam as fast as it can, that illuminates the phosphor "dots" on the screen. Somewhere in that mix is an approximation to a "pixel" An LCD screen has actual pixel elements that are turned on or off. They are defined and discrete areas of the screen. At the "native resolution" each display adapter pixel = an exact screen pixel, they are mapped precisely. At other than the native resolution, they have to interpolate the chosen resolution. A pixel is either on or off, you cannot have it half on or half off. So unless the chosen resolution matches the screen resolution exactly (native resolution) then the display will be less than optimal, with edges of characters or images having either more or less pixels used than actually required. |
godfather (25) | ||
| 352484 | 2005-05-06 07:46:00 | Interesting Godfather. Maybe you could explain to me the advantage of DVI over VGA? | pine-o-cleen (2955) | ||
| 352485 | 2005-05-06 08:03:00 | www.directron.com | vapo (5203) | ||
| 352486 | 2005-05-06 08:15:00 | Good link. Basically DVI is a hard mapping between the graphics adapter and the display. VGA interposes analog - digital (and reverse) in the signal. VGA may "register" to pixel level if setup correctly, DVI always will |
godfather (25) | ||
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